Re: Welcome to SMF! Reply #25 – 2013-12-02, 05:58:17 Quote from: jax on 2013-12-02, 05:31:52Here's a random Google-selected test page Most of it anyway, it hit the 20,000 limit. I suspect that is based on UTF-8 and 20,000 bytes, as I don't think there were actually 20,000 characters in the quoted text.
Re: Welcome to SMF! Reply #27 – 2013-12-02, 06:26:54 LibreOffice says the page contains 20,250 characters.
Re: Welcome to SMF! Reply #29 – 2013-12-03, 16:07:10 Quote from: Frenzie on 2013-12-02, 06:26:54LibreOffice says the page contains 20,250 characters.Possible, I haven't actually checked. It didn't feel/look like 20,000 characters, it did feel like 8000 characters (the limit at my.opera)
Re: Welcome to SMF! Reply #30 – 2013-12-03, 16:37:33 Quote from: jax on 2013-12-03, 16:07:10Possible, I haven't actually checked. It didn't feel/look like 20,000 characters, it did feel like 8000 characters (the limit at my.opera)I haven't really given the limit much thought; it's simply the default. But most posts (including this one) never even reach 1/10th of even 8,000, so it doesn't really seem necessary to restrict the few outliers.
Re: Welcome to SMF! Reply #31 – 2013-12-03, 17:51:34 Quote from: Frenzie on 2013-12-03, 16:37:33Quote from: jax on 2013-12-03, 16:07:10Possible, I haven't actually checked. It didn't feel/look like 20,000 characters, it did feel like 8000 characters (the limit at my.opera)I haven't really given the limit much thought; it's simply the default. But most posts (including this one) never even reach 1/10th of even 8,000, so it doesn't really seem necessary to restrict the few outliers.Yeah, and if some bantay type shows up such a limit wouldn't slow him down much anyway.
Re: Welcome to SMF! Reply #32 – 2013-12-25, 03:44:09 Together with an enforced interval between posting it would slow him down a bit. However it would be difficult to combine an enforced delay with lounge-like games, where making as many posts as possible is the objective.
Re: Welcome to SMF! Reply #33 – 2013-12-25, 09:51:31 SMF has a function to delete or close inactive threads, I'm sure that can be turned into a game ( as in, who gets the last post in before the thread is auto-closed? )